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November 25, 2024 | BusinessCopyrightEntertainmentTechnology

From Retro to Right Now: The Legality Video Game Emulators in Modern Gaming

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Author(s)
Curtis Fuller

Associate Attorney

Joseph Ford

Client & Marketing Coordinator

Video game emulators have revolutionized how we access and enjoy classic games.  Essentially, an emulator is a piece of software that mimics the original hardware of a gaming console, allowing games designed for that console to be played on other devices such as computers or smartphones.  This technology not only provides a cost-effective alternative to purchasing vintage gaming systems but also breathes new life into games that are no longer commercially available. However, questions arise about whether this technology is legal as seen by Yuzu’s dispute with Nintendo.

Understanding the Legality of Video Game Emulators

At its core, the legality of video game emulators hinges on copyright laws.  Emulators themselves generally do not violate copyright laws if they are created without using any proprietary code from the original consoles.  However, the issue often arises with the use of ROMs—digital copies of games.  ROMs must be legally obtained by either transferring from a legally owned copy of the game or downloading them after purchasing from a legitimate source.  Possession of ROMs without owning the physical game can be considered copyright infringement, potentially violating laws such as the Digital Millennium Copyright Act (DMCA) in the U.S., which prohibits circumventing copy protection technologies.

Key Legal Precedents: Sony v. Connectix

In the 2000 case of Sony v. Connectix, the United States Court of Appeals for the Ninth Circuit dealt with issues surrounding the legality of software emulation and reverse engineering.  Connectix Corporation had created the Virtual Game Station, software enabling users to play Sony PlayStation games on personal computers.  To develop this, Connectix reverse-engineered Sony’s BIOS software, making several intermediate copies in the process, which Sony argued was copyright infringement.  The district court initially sided with Sony, ruling against Connectix.  However, the appeals court reversed this decision, stating that the intermediate copies made by Connectix constituted fair use, particularly necessary for reverse engineering the non-infringing Virtual Game Station.

This ruling set a precedent emphasizing the legality of intermediate copying for reverse engineering purposes under fair use doctrine, especially when the final product does not contain infringing material. This decision supports the development of compatible software and hardware, ensuring that copyright protection does not extend to the functional elements of a program necessary for interoperability.  This case has significant implications for future emulator development, affirming that such endeavors can be legally defensible when they involve reverse engineering for compatibility and do not directly incorporate copyrighted material.

Guidelines for Legally Producing Emulators

Developers looking to create and distribute video game emulators should consider several necessary elements to avoid running into legal trouble:

  • Develop Without Proprietary Code: Ensure that the emulator is developed without using any proprietary software or code from the original gaming consoles. This may involve reverse engineering the hardware to understand how it works without copying the software directly.
  • Do Not Circumvent DRM: Avoid creating or distributing emulators that circumvent DRM (Digital Rights Management) protections. This can be a violation of the DMCA and similar laws in other jurisdictions.
  • Transparency and Compliance: Be transparent about the functionalities of the emulator and comply with all applicable laws, including providing clear instructions and disclaimers regarding the legal use of software.
  • Engage with Intellectual Property Owners: Whenever possible, engage with the intellectual property owners of the original hardware to possibly gain licensing agreements or ensure that the emulator does not infringe on their rights.

Conclusion

The development of video game emulators touches on various aspects of legal and ethical considerations.  While emulators open up a nostalgic vein of gaming history, their production involves careful navigation of intellectual property laws to avoid legal pitfalls.

 

Sources
https://cyber.harvard.edu/people/tfisher/IP/2000%20Sony%20Abridged.pdf
https://retrododo.com/are-emulators-legal/
https://en.wikipedia.org/wiki/Sony_Computer_Entertainment,_Inc._v._Connectix_Corp.
https://www.techradar.com/news/gaming/are-game-emulators-legal-1329264
https://www.velocenetwork.com/tech/what-is-a-video-game-emulator/#google_vignette
https://www.msn.com/en-us/entertainment/gaming/are-video-game-emulators-illegal-here-s-what-the-courts-have-ruled/ar-AA1o5Two
Photo by Jezael Melgoza on Unsplash
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